1. Begin the Scratch lesson - Make it Fly.
Make sure you save your project as lesson 7 and share it. 1. Click the link to take your Vocabulary Coding Quiz.
VOCABULARY |
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Abstraction - Focusing only on the important details, while ignoring irrelevant information.
Algorithm--A series of instructions on how to accomplish a task. An algorithm is a sequence of instructions written to perform a specified task.
Algorithmic thinking - Design simple steps or rules to solve each of the smaller problems. Design a plan.
Cartesian coordinate system - A coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates , which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length.
Coding--Transforming actions into a symbolic language.
Conditions - if, then statements that modify how code is executed. They tell the computers what to do and when to do it.
Debugging--Finding and fixing problems in code.
Decomposition - Breaking big problems down into a small, more manageable problems.
Function--A piece of code that can be called over and over.
Loops - Repeat a portion of code a set number of times until a process is complete. Loops help save time and minimize errors.
Parameters— Extra bits of information that you can pass into a function to customize it.
Patterns & Generalizations - Look for patterns and connections to prior learning
Sequences - The order that commands are executed by the computer which allows us to carry out tasks that have multiple steps.
Variables - Store information in a program. Variables control the output of the program or what the user sees. The three types of variables include strings, integers and arrays.
Algorithm--A series of instructions on how to accomplish a task. An algorithm is a sequence of instructions written to perform a specified task.
Algorithmic thinking - Design simple steps or rules to solve each of the smaller problems. Design a plan.
Cartesian coordinate system - A coordinate system that specifies each point uniquely in a plane by a pair of numerical coordinates , which are the signed distances to the point from two fixed perpendicular directed lines, measured in the same unit of length.
Coding--Transforming actions into a symbolic language.
Conditions - if, then statements that modify how code is executed. They tell the computers what to do and when to do it.
Debugging--Finding and fixing problems in code.
Decomposition - Breaking big problems down into a small, more manageable problems.
Function--A piece of code that can be called over and over.
Loops - Repeat a portion of code a set number of times until a process is complete. Loops help save time and minimize errors.
Parameters— Extra bits of information that you can pass into a function to customize it.
Patterns & Generalizations - Look for patterns and connections to prior learning
Sequences - The order that commands are executed by the computer which allows us to carry out tasks that have multiple steps.
Variables - Store information in a program. Variables control the output of the program or what the user sees. The three types of variables include strings, integers and arrays.
SUPER FACTS!!!
Conditions are if, then statements that modify how code is executed. They tell the computers what to do and when to do it. For example, if the password is correct, then allow access to the program.
Note: If you followed the directions for this Scratch lesson your picture will probably look different. However, your code will look very similar!
Conditions are if, then statements that modify how code is executed. They tell the computers what to do and when to do it. For example, if the password is correct, then allow access to the program.
Note: If you followed the directions for this Scratch lesson your picture will probably look different. However, your code will look very similar!
CHECK WITH YOUR TEACHER
CHECK WITH YOUR TEACHER